AoeStats
← 凉拌皮蛋

African Clearing

506835280Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 4m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1993
+4
🇫🇷 Berbers · France
1718
+12
🇻🇳 Gurjaras · Vietnam
1510
+20
🇨🇳 Maya · China
1443
+22
🇨🇳 Vietnamese · China
1732
-19
🇨🇳 Teutons · China
1615
-14
🇨🇳 Britons · China
1598
-13
🇨🇳 Magyars · China
1562
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 239 — — —
47 207 — — —
38 168 — — —
37 163 — — —
33 147 — — —
28 123 — — —
22 98 — — —
4 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 350 50 100 1,250 725
300 500 0 100 900 249
300 384 0 100 784 282
300 375 0 100 775 134
450 81 0 0 531 299
300 228 0 0 528 287
0 275 0 100 375 10
300 25 0 0 325 160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.