AoeStats
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Arena

506828494Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 7m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1443
+14
🇬🇧 Khmer · United Kingdom
1403
+15
🇮🇳 Mongols · India
1394
+16
🇹🇼 Armenians · Taiwan
1350
+17
🇨🇳 Hindustanis · China
1488
-19
🇩🇪 Malay · Germany
1382
-15
🇭🇰 Jurchens · Hong Kong SAR China
1363
-15
🇦🇷 Teutons · Argentina
1318
-13
Player eAPM Actions Feudal Castle Imperial Opening
87 621 — — —
70 497 — — —
43 306 — — —
38 271 — — —
35 251 — — —
33 239 — — —
33 239 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,190 335 0 0 1,525 1,732
1,150 350 0 0 1,500 1,445
850 275 50 0 1,175 1,576
700 400 0 0 1,100 1,422
850 250 0 0 1,100 1,146
800 275 0 0 1,075 1,548
800 275 0 0 1,075 1,215
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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