AoeStats
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Black Forest

506359706Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 47m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1501
+16
🇨🇳 Mongols · China
1494
+16
🇨🇳 Malians · China
1472
+17
🇹🇼 Persians · Taiwan
1441
+19
🇵🇱 Shu · Poland
1577
-20
🇹🇷 Teutons · Türkiye
1501
-17
🇨🇭 Mongols · Switzerland
1490
-17
🇸🇬 Khmer · Singapore
1436
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,811 10:21 14:07 30:28 ⛏ Fast Castle
37 1,754 10:53 14:36 32:34 ⛏ Fast Castle
36 1,698 11:23 23:04 35:46 ⚔ M@A into Archers
33 1,581 10:26 14:36 29:44 ⛏ Fast Castle
30 1,421 10:56 14:26 37:26 ⛏ Fast Castle
28 1,312 11:34 15:15 30:02 ⛏ Fast Castle
27 1,274 11:27 14:31 29:23 ⛏ Fast Castle
18 847 11:15 18:15 41:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,595 27,475 20,615 2,520 74,205 92,223
33,305 19,165 17,625 1,800 71,895 76,001
30,040 16,330 20,750 3,000 70,120 75,256
31,945 15,790 16,445 4,200 68,380 81,793
17,450 28,910 16,640 4,200 67,200 76,145
29,945 15,204 15,565 3,590 64,304 70,591
16,020 17,911 8,990 2,710 45,631 53,669
14,445 13,320 5,225 2,810 35,800 39,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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