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African Clearing

503956256Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1630
+11
🇨🇳 Spanish · China
1609
+12
🇲🇽 Hindustanis · Mexico
1608
+12
🇨🇳 Mongols · China
1506
+17
🇨🇳 Berbers · China
1553
-14
🇦🇷 Huns · Argentina
1546
-14
🇹🇼 Magyars · Taiwan
1529
-13
🇹🇼 Mongols · Taiwan
1486
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,744 13:13 17:06 42:53 ⛏ Fast Castle
53 2,535 10:59 25:17 40:35 ⚔ Scout Rush
47 2,213 14:09 27:14 — ⚔ Skirms into Archers
41 1,951 14:18 18:22 38:31 ⛏ Fast Castle
40 1,920 12:56 17:40 33:54 ⛏ Fast Castle
35 1,678 13:10 16:47 43:00 ⛏ Fast Castle
32 1,505 14:51 41:47 — ⛏ Fish Boom
31 1,451 11:32 26:16 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,810 12,354 13,765 4,960 55,889 60,545
14,435 13,830 9,265 3,650 41,180 48,052
15,195 13,364 8,515 2,350 39,424 42,898
13,150 14,340 8,455 3,350 39,295 42,973
18,390 9,847 5,950 1,080 35,267 41,710
10,900 9,244 1,040 1,920 23,104 24,279
9,735 7,345 1,020 1,325 19,425 20,147
5,850 4,173 1,000 1,885 12,908 13,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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