AoeStats
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Team Islands

503142448Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 49m 24s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1558
+12
🇹🇼 Italians · Taiwan
1535
+13
🇨🇳 Japanese · China
1517
+14
🇨🇳 Vikings · China
1484
+16
🇸🇰 Koreans · Slovakia
1590
-19
🇹🇷 Spanish · Türkiye
1447
-13
🇭🇰 Lithuanians · Hong Kong SAR China
1437
-12
🇭🇰 Dravidians · Hong Kong SAR China
1433
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,893 12:25 16:06 20:22 ⛏ Fish Boom FC
46 2,268 10:03 18:43 35:31 ⛏ Fish Boom into Fire Galleys FC into Galleys
35 1,747 11:05 15:01 33:48 ⛏ Fish Boom FC
35 1,748 10:53 14:28 41:11 ⛏ Fish Boom FC
32 1,601 11:36 15:58 26:17 ⛏ Fish Boom FC
29 1,445 11:13 16:47 37:58 ⛏ Fish Boom into Galleys FC
28 1,372 10:24 15:19 41:01 ⛏ Fish Boom FC
21 1,050 10:29 20:32 33:47 ◆ Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,650 33,791 18,845 3,460 81,746 85,555
31,930 13,705 16,785 2,350 64,770 69,944
18,775 27,493 14,750 3,575 64,593 67,616
23,525 20,405 15,240 3,275 62,445 79,737
16,800 22,039 7,865 5,140 51,844 52,343
14,465 23,296 8,255 1,700 47,716 61,683
15,365 17,590 6,365 3,525 42,845 50,121
13,295 18,318 7,525 1,850 40,988 44,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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