AoeStats
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503057290Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 13m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1736
+4
🇹🇼 Cumans · Taiwan
1694
+5
🇪🇨 Hindustanis · Ecuador
1686
+6
🇨🇳 Magyars · China
1484
+13
🇨🇳 Britons · China
1453
-8
1436
-7
🇩🇪 Spanish · Germany
1418
-7
🇺🇸 Ethiopians · United States
1356
-5
Player eAPM Actions Feudal Castle Imperial Opening
71 948 9:41 — — ⚔ Drush
53 703 10:56 — — ⛏ Fast Castle
49 650 9:15 — —
45 603 10:40 — — ⛏ Fast Castle
44 584 8:30 — —
42 561 10:08 — — ⛏ Fast Castle
40 532 9:49 — — ⚔ Scout Rush
39 517 11:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,775 1,505 50 100 4,430 4,296
2,775 1,243 250 0 4,268 4,412
2,590 1,300 50 0 3,940 4,647
2,550 925 245 0 3,720 4,229
2,300 1,015 200 0 3,515 3,945
2,250 1,079 50 125 3,504 3,574
2,100 1,120 50 0 3,270 4,475
2,000 575 190 0 2,765 3,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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