AoeStats
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MegaRandom

508434296Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 35m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Maya · Pakistan
1647
+7
🇵🇰 Vietnamese · Pakistan
1621
+8
🇳🇴 Lithuanians · Norway
1571
+9
🇦🇷 Khmer · Argentina
1538
-11
🇦🇷 Spanish · Argentina
1393
-7
🇵🇱 Tatars · Poland
1340
-6
Player eAPM Actions Feudal Castle Imperial Opening
74 2,645 9:49 14:05 24:20 ⛏ Fast Castle
72 2,566 10:25 18:35 26:00 ⚔ Archer Rush
66 2,345 9:26 15:51 26:31 ⛏ Fast Castle
49 1,745 10:53 15:01 22:04 ⛏ Fast Castle
34 1,192 10:44 23:14 26:55 ◆ FC into Fast Imp
31 1,092 12:11 18:12 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,680 12,542 15,550 3,135 59,907 65,609
25,875 13,180 15,695 1,920 56,670 60,278
15,990 18,554 10,505 5,735 50,784 54,710
20,045 8,911 13,245 2,165 44,366 45,446
12,325 15,909 10,565 145 38,944 41,719
13,655 6,370 2,650 1,880 24,555 25,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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