AoeStats
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Black Forest

507919559Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Maya · Pakistan
1631
+16
🇵🇰 Magyars · Pakistan
1573
+19
🇵🇰 Turks · Pakistan
1562
+19
🇵🇰 Mongols · Pakistan
1555
+20
🇨🇱 Spanish · Chile
1775
-25
🇲🇽 Wei · Mexico
1605
-17
🇲🇽 Italians · Mexico
1602
-17
🇲🇽 Japanese · Mexico
1561
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,298 12:51 17:54 34:00 ⛏ Fast Castle
39 1,760 11:12 22:51 36:28 ⚔ Archer Rush
39 1,734 13:02 16:52 32:22 ⛏ Fast Castle
39 1,750 11:08 14:44 31:35 ⛏ Fast Castle
38 1,686 9:31 25:35 38:28 ⚔ M@A into Archers into Skirms
31 1,389 11:29 15:24 35:35 ⛏ Fast Castle
26 1,174 11:45 15:50 33:16 ⛏ Fast Castle
26 1,146 11:55 15:57 30:22 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,575 17,685 19,460 3,685 70,405 80,562
26,490 20,795 14,920 3,615 65,820 74,863
15,450 22,035 14,130 4,850 56,465 63,307
15,855 19,518 9,950 4,550 49,873 54,405
22,680 12,594 8,255 3,035 46,564 56,031
18,640 14,656 7,070 1,490 41,856 42,622
10,670 14,591 13,160 780 39,201 43,352
10,310 12,148 7,650 2,170 32,278 33,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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