AoeStats
← PoofyCastle58

Arena

509693168Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 61m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
1006
+12
🇷🇺 Italians · Russia
995
+12
🇷🇺 Bulgarians · Russia
972
+13
🇺🇸 Goths · United States
967
+14
🇵🇪 Spanish · Peru
1028
-26
🇺🇸 Vikings · United States
920
-13
🇬🇧 Goths · United Kingdom
916
-13
🇵🇪 Italians · Peru
796
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 3,415 10:04 13:34 38:11 ⛏ Fast Castle
37 2,272 11:07 22:48 42:11 ⚔ Archer Rush
23 1,416 11:43 20:00 39:14 ⚔ Skirmisher Rush
22 1,392 11:05 15:37 38:42 ⛏ Fast Castle
21 1,289 10:53 17:30 33:50 ⛏ Fast Castle
18 1,110 14:29 24:43 38:23
17 1,037 12:26 16:28 — ⛏ Fast Castle
16 991 12:16 16:32 44:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,725 14,665 23,655 2,450 102,495 103,144
33,795 29,700 21,145 4,450 89,090 93,426
35,355 20,855 14,945 1,950 73,105 94,814
31,190 17,090 15,885 2,600 66,765 104,092
23,145 24,465 12,630 2,675 62,915 77,925
27,375 14,820 15,090 3,400 60,685 86,919
16,340 13,725 4,995 3,185 38,245 49,054
7,635 5,155 1,680 1,740 16,210 18,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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