AoeStats
← PoofyCastle58

MegaRandom

508918384Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 22m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
949
+15
🇪🇸 Burgundians · Spain
924
+16
🇫🇷 Persians · France
893
+18
🇺🇸 Sicilians · United States
872
+19
🇹🇷 Spanish · Türkiye
1009
-21
🇹🇷 Gurjaras · Türkiye
988
-19
🇺🇸 Magyars · United States
882
-15
🇪🇸 Mongols · Spain
845
-32
Player eAPM Actions Feudal Castle Imperial Opening
38 859 9:59 — — ⚔ Scout Rush
32 729 10:16 20:32 — ⚔ FC into Scouts
18 403 10:27 — — ⛏ Fish Boom
18 401 11:43 19:15 — ⛏ Fast Castle
15 346 13:12 20:15 — ⛏ Fast Castle
13 299 11:14 — — ⛏ Fast Castle
12 283 13:45 19:26 — ⛏ Fast Castle
10 218 12:02 18:23 —

Resources

Player Food Wood Gold Stone Spent Collected
5,120 7,210 350 0 12,680 15,111
5,140 3,865 800 255 10,060 10,057
5,405 3,255 740 0 9,400 10,695
4,650 3,511 725 275 9,161 10,021
4,455 4,266 330 100 9,151 10,259
4,470 3,268 250 275 8,263 9,169
3,625 2,220 520 480 6,845 8,575
3,150 2,095 250 0 5,495 6,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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