AoeStats
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Arena

510615925Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 42m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1073
+12
🇦🇷 Hindustanis · Argentina
1052
+13
🇦🇷 Franks · Argentina
1002
+15
🇨🇿 Teutons · Czechia
1048
-15
🇨🇿 Goths · Czechia
970
-13
🇨🇿 Ethiopians · Czechia
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,254 10:26 14:25 28:48 ⛏ Fast Castle
26 1,087 10:32 16:51 30:15 ⛏ Fast Castle
24 1,018 10:57 15:00 29:12 ⛏ Fast Castle
19 786 13:21 20:27 35:24 ⛏ Fast Castle
16 678 11:58 17:39 32:04 ⛏ Fast Castle
16 678 11:19 15:17 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,995 12,300 15,215 2,250 52,760 53,373
23,275 9,410 7,770 1,600 42,055 63,603
14,075 11,897 3,745 2,350 32,067 39,096
11,805 8,385 6,225 1,065 27,480 36,580
9,830 6,955 3,790 1,500 22,075 28,474
9,610 6,115 2,955 850 19,530 26,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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