AoeStats
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Arena

509629410Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 44m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1066
+13
🇦🇷 Teutons · Argentina
1043
+14
🇦🇷 Mongols · Argentina
986
+16
🇨🇳 Persians · China
1012
-15
🇱🇹 Turks · Lithuania
1001
-15
🇲🇽 Spanish · Mexico
960
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,421 10:42 15:56 34:59 ⛏ Fast Castle
31 1,374 10:59 19:52 30:36 ⛏ Fast Castle
27 1,218 10:28 14:16 29:35 ⛏ Fast Castle
23 1,050 12:10 15:50 29:56 ⛏ Fast Castle
20 886 10:41 19:04 33:35 ⛏ Fast Castle
15 687 11:38 16:04 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,030 21,375 16,100 2,770 64,275 68,680
25,085 15,190 7,590 3,255 51,120 74,097
23,425 12,140 13,770 850 50,185 61,703
20,005 15,570 9,260 1,600 46,435 53,399
16,155 9,485 11,210 915 37,765 41,182
13,375 9,617 4,595 2,535 30,122 36,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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