AoeStats
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Lombardia

508079792Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 117m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Wei · Russia
1075
+15
🇷🇺 Spanish · Russia
1045
+16
🇷🇺 Berbers · Russia
1023
+17
🇦🇷 Slavs · Argentina
1079
-16
🇦🇷 Mapuche · Argentina
1067
-17
🇦🇷 Franks · Argentina
1020
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 4,486 11:53 19:29 33:08 ⚔ M@A FC
32 3,783 11:16 15:05 35:24
25 3,004 12:19 16:26 29:24 ⛏ Fast Castle
21 2,439 11:39 18:28 39:41 ⛏ Fast Castle
17 2,020 13:38 19:22 36:49 ⛏ Fast Castle
17 1,946 11:36 18:29 43:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
150,790 76,917 92,900 12,925 333,532 340,996
76,065 77,195 50,170 3,540 206,970 224,650
81,500 82,171 23,470 4,320 191,461 215,110
73,155 47,661 60,980 4,270 186,066 228,542
67,925 41,817 61,625 3,295 174,662 185,371
40,715 69,318 41,805 8,350 160,188 174,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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