AoeStats
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Arena

508072263Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 44m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1065
+14
🇦🇷 Bohemians · Argentina
1053
+14
🇦🇷 Franks · Argentina
1003
+17
🇩🇪 Bohemians · Germany
1046
-16
🇩🇪 Turks · Germany
1017
-15
🇺🇸 Poles · United States
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,202 10:55 18:35 25:31 ⛏ Fast Castle
27 1,218 10:32 15:02 31:47 ⛏ Fast Castle
21 954 11:16 17:10 35:16 ⛏ Fast Castle
21 937 11:34 15:53 29:42 ⛏ Fast Castle
17 762 10:57 16:14 32:03 ⛏ Fast Castle
16 702 11:18 17:37 44:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,530 17,485 13,520 2,550 57,085 58,886
20,960 20,230 12,270 1,500 54,960 61,908
23,550 9,385 13,020 1,050 47,005 57,649
17,895 13,255 9,140 2,200 42,490 47,949
15,760 13,820 10,350 950 40,880 54,022
16,720 10,345 8,365 750 36,180 39,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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