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African Clearing

505562627Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 38m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1526
+16
🇵🇪 Franks · Peru
1525
+16
🇩🇴 Teutons · Dominican Republic
1482
+17
🇩🇪 Dravidians · Germany
1467
+18
🇲🇽 Tatars · Mexico
1588
-20
🇨🇱 Tupi · Chile
1551
-18
🇲🇽 Italians · Mexico
1478
-15
🇵🇪 Armenians · Peru
1444
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,519 12:53 24:27 — ⚔ M@A into Archers
62 2,366 13:30 17:54 — ⚔ Archers FC
53 2,042 13:16 17:21 — ⚔ Scouts FC
51 1,957 13:00 16:46 — ⛏ Fast Castle
49 1,894 13:25 21:14 32:52 ⛏ Fish Boom FC
39 1,479 12:37 17:30 31:15 ⛏ Fast Castle
33 1,273 14:28 20:41 — ⚔ Towers FC
25 946 12:03 25:31 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,250 14,995 7,610 4,055 38,910 41,672
17,420 11,569 6,745 800 36,534 38,102
8,225 9,974 5,015 285 23,499 28,520
9,465 4,118 5,475 1,400 20,458 20,418
8,450 7,264 2,715 1,700 20,129 22,397
5,950 6,089 2,605 2,300 16,944 17,208
5,100 6,334 1,835 1,315 14,584 14,311
4,210 2,790 705 500 8,205 8,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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