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Socotra

505559860Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 20m 22s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Teutons · Uruguay
1491
+13
🇺🇾 Mongols · Uruguay
1459
+14
🇨🇴 Hindustanis · Colombia
1436
+15
🇧🇷 Byzantines · Brazil
1425
+16
🇺🇸 Vikings · United States
1494
-17
🇩🇪 Gurjaras · Germany
1484
-17
🇧🇷 Persians · Brazil
1349
-12
🇦🇷 Ethiopians · Argentina
1347
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 1,544 8:27 — — ⚔ Archer Rush
72 1,477 10:44 — — ⚔ Tower Rush
63 1,275 9:23 — — ⚔ Scout Rush
49 993 8:37 — — ⚔ Scout Rush
46 929 10:06 — — ⚔ Archer Rush
42 854 9:41 — — ⚔ Archers into Skirms
37 760 9:05 — — ⚔ Scout Rush
35 717 9:32 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,580 3,155 150 0 7,885 8,040
4,510 2,822 50 0 7,382 8,143
2,700 2,873 1,135 125 6,833 6,867
2,400 2,940 1,405 0 6,745 7,789
3,430 2,634 50 0 6,114 7,263
2,455 2,264 640 0 5,359 6,213
2,885 1,363 0 945 5,193 4,997
2,320 1,838 50 125 4,333 4,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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