AoeStats
← manfred_da_pig

MegaRandom

505419225Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 46m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1474
+10
🇨🇳 Mongols · China
1309
+17
🇦🇷 Bulgarians · Argentina
1348
-14
🇨🇳 Bohemians · China
1316
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,062 11:56 24:43 40:02 ⚔ Archer Rush
37 1,758 12:20 16:25 36:43 ⛏ Fast Castle
36 1,686 13:26 17:30 35:55 ⛏ Fast Castle
22 1,047 16:56 22:57 37:57

Resources

Player Food Wood Gold Stone Spent Collected
22,075 17,740 12,040 4,400 56,255 59,628
18,325 18,225 7,650 3,650 47,850 50,798
12,600 16,362 8,240 2,605 39,807 42,932
9,610 7,575 2,845 2,210 22,240 23,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.