AoeStats
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Highland

505417569Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 14m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Britons · Pakistan
1762
+8
🇭🇰 Lithuanians · Hong Kong SAR China
1644
+12
🇩🇪 Maya · Germany
1454
+20
🇳🇱 Franks · Netherlands
1404
+22
🇨🇳 Persians · China
1583
-17
🇫🇷 Ethiopians · France
1562
-16
🇨🇳 Gurjaras · China
1536
-15
1520
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 982 9:30 — — ⚔ Archer Rush
65 928 9:49 — —
57 819 9:01 — — ⚔ Archer Rush
43 612 10:29 — — ⛏ Fish Boom into Galleys
41 579 8:44 — — ⚔ Archer Rush
39 551 11:35 — — ⛏ Fish Boom
27 386 10:45 — — ⚔ Fire Galley Rush
26 374 11:51 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,050 2,613 350 0 5,013 5,271
2,350 1,571 500 0 4,421 4,597
1,950 1,550 815 0 4,315 4,366
2,425 1,535 230 0 4,190 4,711
2,375 1,480 225 0 4,080 4,672
2,100 1,750 95 0 3,945 4,896
2,050 1,281 280 0 3,611 4,128
1,800 1,206 125 0 3,131 4,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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