AoeStats
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Socotra

505416170Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 15m 22s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1551
+11
1508
+12
🇵🇰 Slavs · Pakistan
1487
+13
🇩🇪 Persians · Germany
1439
+15
🇻🇪 Wu · Venezuela
1458
-14
🇦🇷 Maya · Argentina
1420
-13
🇳🇱 Franks · Netherlands
1416
-12
🇹🇼 Koreans · Taiwan
1410
-12
Player eAPM Actions Feudal Castle Imperial Opening
75 1,151 9:50 — — ⚔ Tower Rush
69 1,067 — — —
62 958 8:44 — — ⚔ Archer Rush
53 813 8:44 — — ⚔ Scout Rush
52 805 9:47 — —
40 610 9:24 — — ⚔ Scout Rush
38 582 8:48 — — ⚔ Scout Rush
27 409 10:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,850 2,220 50 0 5,120 5,172
2,305 1,815 910 0 5,030 5,084
2,585 1,780 50 0 4,415 4,816
2,775 1,029 100 340 4,244 4,083
2,850 1,280 50 0 4,180 4,168
2,000 1,494 140 0 3,634 3,837
1,450 800 50 200 2,500 2,469
1,700 284 50 0 2,034 2,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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