AoeStats
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Arena

505316974Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 44m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1494
+15
🇻🇳 Mongols · Vietnam
1479
+16
🇩🇪 Franks · Germany
1421
+18
🇨🇳 Italians · China
1416
+18
🇨🇿 Cumans · Czechia
1669
-24
🇨🇿 Britons · Czechia
1641
-23
🇦🇷 Mongols · Argentina
1460
-16
🇨🇿 Goths · Czechia
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,616 10:49 14:33 29:29 ⛏ Fast Castle
50 2,221 10:26 14:05 29:21 ⛏ Fast Castle
44 1,922 10:53 15:47 27:33 ⛏ Fast Castle
36 1,575 10:17 14:05 27:35 ⛏ Fast Castle
34 1,519 8:30 18:59 28:08 ⛏ Fast Castle
34 1,520 9:32 13:56 28:27 ⛏ Fast Castle
31 1,385 10:19 13:48 30:28 ⛏ Fast Castle
18 778 12:53 16:51 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,385 21,704 12,535 4,950 72,574 74,674
26,130 19,820 16,795 2,800 65,545 72,490
34,305 13,675 16,050 1,050 65,080 76,220
31,570 12,640 9,450 950 54,610 59,344
13,800 16,780 10,560 2,930 44,070 49,576
12,300 17,730 11,015 2,800 43,845 49,814
17,760 16,585 7,620 1,365 43,330 48,213
12,000 11,591 8,300 2,155 34,046 45,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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