AoeStats
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African Clearing

505313549Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 24m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Teutons · New Zealand
1434
+16
🇮🇳 Burgundians · India
1424
+16
🇩🇪 Cumans · Germany
1437
-16
🇬🇧 Lithuanians · United Kingdom
1431
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,301 12:42 — — ⚔ Scout Rush
46 1,131 12:36 17:16 — ⛏ Fast Castle
34 841 12:22 — — ⚔ Scout Rush
30 743 12:07 17:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,355 4,049 170 100 11,674 12,356
5,630 3,408 250 100 9,388 8,993
4,950 2,675 565 850 9,040 9,608
5,070 2,278 1,420 100 8,868 8,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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