AoeStats
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African Clearing

505288196Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1468
+16
🇩🇪 Jurchens · Germany
1453
+16
🇫🇷 Aztecs · France
1458
-16
🇫🇷 Lithuanians · France
1458
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 3,002 14:01 18:15 37:16 ⛏ Fast Castle
51 2,626 13:29 17:14 34:10 ⛏ Fast Castle
38 1,989 14:14 18:45 41:45 ⛏ Fast Castle
35 1,791 12:12 18:20 39:20 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,395 19,207 16,025 3,300 65,927 70,329
25,430 18,522 11,350 5,535 60,837 63,190
18,235 17,191 11,310 3,235 49,971 55,417
14,520 11,558 8,240 1,800 36,118 36,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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