AoeStats
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Arena

505282944Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 42m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1452
+13
🇪🇨 Bohemians · Ecuador
1417
+15
🇦🇷 Inca · Argentina
1390
+16
🇨🇳 Byzantines · China
1389
+16
🇩🇪 Romans · Germany
1453
-18
🇩🇪 Saracens · Germany
1436
-17
🇬🇧 Persians · United Kingdom
1339
-13
🇨🇴 Magyars · Colombia
1324
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,125 9:54 13:42 29:09 ⛏ Fast Castle
46 1,962 9:38 19:26 41:29 ⛏ Fast Castle
42 1,784 10:39 14:25 29:49 ⛏ Fast Castle
41 1,730 10:31 14:28 29:57 ⛏ Fast Castle
34 1,461 10:25 14:31 28:02 ⛏ Fast Castle
33 1,413 10:24 15:00 31:18 ⛏ Fast Castle
29 1,239 9:56 14:07 28:31 ⛏ Fast Castle
26 1,103 8:45 23:11 31:16 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,495 22,820 11,450 3,800 60,565 70,077
27,820 11,575 10,120 2,800 52,315 54,273
20,475 10,735 14,785 3,550 49,545 62,781
17,950 16,000 13,985 1,550 49,485 56,178
16,910 15,655 8,070 1,500 42,135 56,163
14,750 17,009 3,225 1,170 36,154 39,801
11,955 7,445 3,250 1,400 24,050 26,426
7,895 7,605 2,200 1,770 19,470 21,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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