AoeStats
← NumberSwing5845

Migration

507971548Analyzed
1v1 RM · 10d ago on Sep 20, 2026· 48m 50s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Magyars · Czechia
488
+16
🇩🇪 Japanese · Germany
493
-16

Win probability

NumberSwing5845's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
UmbraNoctusCZ B
Feudal Age 10:13 vs 11:47
top 9%
Castle Age 21:00 vs 19:42
btm 36%
Imperial Age 32:07 vs 35:33
top 24%
eAPM 13 vs 24
btm 12%
First military 8:36 vs 11:01
top 19%
▲ Fast Feudal Age at 10:13 — faster than 91% of analysed players on Migration
▲ Fast Imperial Age at 32:07 — faster than 76% of analysed players on Migration
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom after the Feudal click (22:48) — usually safest before it
▲ Early military at 8:36 (Transport Ship) — earlier than 81% of analysed players on Migration
▼ Town centers idle 6:34 of the first 21:00 — keep villagers queued
NumberSwing5845 D
Feudal Age 12:59 vs 11:47
btm 20%
Castle Age 29:00 vs 19:42
btm 3%
Imperial Age 43:27 vs 35:33
btm 11%
eAPM 10 vs 24
btm 5%
First military 15:02 vs 11:01
btm 10%
▼ Slow Feudal Age at 12:59 — slower than 80% of analysed players on Migration
▼ Slow Castle Age at 29:00 — slower than 97% of analysed players on Migration
▼ Slow Imperial Age at 43:27 — slower than 89% of analysed players on Migration
▼ Low eAPM (10) — busier hands win idle time back
▼ First military only at 15:02 (Fire Galley) — later than 90% of analysed players on Migration
▼ Town centers idle 8:20 of the first 29:00 — keep villagers queued
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