Migration
507971548Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
48m 50s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
NumberSwing5845's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
UmbraNoctusCZ
B
Feudal Age
10:13
vs 11:47
top 9%
Castle Age
21:00
vs 19:42
btm 36%
Imperial Age
32:07
vs 35:33
top 24%
eAPM
13
vs 24
btm 12%
First military
8:36
vs 11:01
top 19%
▲
Fast Feudal Age at 10:13 — faster than 91% of analysed players on Migration
▲
Fast Imperial Age at 32:07 — faster than 76% of analysed players on Migration
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (22:48) — usually safest before it
▲
Early military at 8:36 (Transport Ship) — earlier than 81% of analysed players on Migration
▼
Town centers idle 6:34 of the first 21:00 — keep villagers queued
NumberSwing5845
D
Feudal Age
12:59
vs 11:47
btm 20%
Castle Age
29:00
vs 19:42
btm 3%
Imperial Age
43:27
vs 35:33
btm 11%
eAPM
10
vs 24
btm 5%
First military
15:02
vs 11:01
btm 10%
▼
Slow Feudal Age at 12:59 — slower than 80% of analysed players on Migration
▼
Slow Castle Age at 29:00 — slower than 97% of analysed players on Migration
▼
Slow Imperial Age at 43:27 — slower than 89% of analysed players on Migration
▼
Low eAPM (10) — busier hands win idle time back
▼
First military only at 15:02 (Fire Galley) — later than 90% of analysed players on Migration
▼
Town centers idle 8:20 of the first 29:00 — keep villagers queued