AoeStats
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Arabia

508293994Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 30m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1198
+16
🇩🇪 Khitans · Germany
1194
+16
🇪🇸 Burmese · Spain
1341
-22
🇪🇸 Bengalis · Spain
1043
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,463 10:54 24:19 — ⚔ Archer Rush
33 1,007 9:29 27:29 — ⚔ Scout Rush
30 905 11:20 20:38 — ⛏ Fast Castle
12 372 10:52 19:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,570 4,672 2,620 0 15,862 16,517
8,445 4,589 1,250 225 14,509 16,283
4,850 5,331 3,480 100 13,761 15,741
4,255 3,680 350 405 8,690 9,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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