AoeStats
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Lombardia

509943867Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 55m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
787
+13
🇧🇷 Goths · Brazil
731
+15
🇧🇷 Georgians · Brazil
617
+19
🇷🇸 Byzantines · Serbia
713
-16
🇩🇪 Bohemians · Germany
709
-16
🇦🇷 Persians · Argentina
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,127 11:07 22:25 32:56 ⛏ Fast Castle
20 1,097 11:45 19:58 28:28 ⛏ Fast Castle
19 1,042 16:00 22:14 43:34 ⛏ Fast Castle
18 1,009 12:32 21:36 38:24
14 786 12:50 24:10 44:36 ⛏ Fast Castle
13 722 13:04 22:19 35:57 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,490 14,800 18,795 3,150 63,235 76,948
22,245 14,285 20,325 3,030 59,885 61,445
25,020 15,945 11,640 4,660 57,265 61,463
21,440 18,600 12,455 2,010 54,505 59,141
22,555 14,895 7,605 750 45,805 48,146
19,280 6,530 10,435 3,115 39,360 42,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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