AoeStats
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Arena

508519829Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 50m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
755
+14
🇮🇳 Mongols · India
720
+16
🇦🇷 Goths · Argentina
718
-15
🇬🇧 Khmer · United Kingdom
716
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,997 10:31 16:26 29:24 ⛏ Fast Castle
20 1,011 11:50 20:02 35:07 ⚔ FC into Archers
17 854 11:07 16:07 31:31 ⛏ Fast Castle
12 594 10:50 16:57 38:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,815 20,895 12,175 1,080 55,965 73,329
23,685 11,250 11,990 4,850 51,775 55,022
19,675 15,870 9,500 3,050 48,095 67,964
17,480 13,000 6,240 3,000 39,720 43,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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