AoeStats
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Arabia

508512852Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 50m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
796
+14
🇩🇪 Magyars · Germany
788
+14
🇫🇷 Burgundians · France
775
-15
🇦🇷 Slavs · Argentina
731
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,247 11:16 17:32 40:12 ⛏ Fast Castle
20 1,003 10:40 20:52 41:27 ⚔ Scouts into Archers
17 863 12:05 16:31 43:48 ⛏ Fast Castle
12 633 13:02 20:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,985 14,485 11,955 3,000 51,425 58,825
13,485 13,505 12,455 2,450 41,895 49,207
15,090 9,975 9,780 2,640 37,485 38,565
12,045 9,565 3,850 2,285 27,745 30,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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