AoeStats
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Arena

510793177Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Persians · Egypt
745
+10
🇹🇼 Khmer · Taiwan
716
+11
🇰🇷 Byzantines · South Korea
715
+12
🇨🇭 Turks · Switzerland
509
+21
🇵🇱 Bohemians · Poland
701
-17
🇨🇦 Hindustanis · Canada
652
-15
🇦🇷 Slavs · Argentina
600
-13
🇦🇷 Dravidians · Argentina
493
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,307 9:22 18:54 36:48 ⛏ Fast Castle
21 1,182 14:26 18:14 34:55 ⛏ Fast Castle
19 1,066 13:47 20:48 46:51 ⚔ FC into Skirms
13 712 10:04 21:18 43:45 ⚔ Skirmisher Rush
13 709 12:10 19:38 29:39 ⛏ Fast Castle
10 560 12:05 22:09 40:06 ⛏ Fast Castle
7 372 10:22 — —
5 270 13:32 27:05 50:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,725 17,080 16,765 1,750 57,320 65,863
17,020 24,420 12,490 2,900 56,830 90,418
22,160 13,193 11,165 5,945 52,463 85,139
17,950 14,365 10,440 1,400 44,155 57,974
14,345 10,925 5,710 1,565 32,545 37,927
13,285 8,300 5,450 2,180 29,215 33,140
6,110 4,260 1,510 1,675 13,555 13,570
2,200 650 50 0 2,900 3,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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