AoeStats
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Oasis

509692020Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 58m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
760
+15
🇺🇸 Armenians · United States
706
+17
🇹🇼 Khmer · Taiwan
699
+17
🇨🇿 Burgundians · Czechia
783
-19
🇨🇿 Malay · Czechia
722
-16
🇨🇿 Turks · Czechia
667
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,654 16:43 27:47 49:15 ⚔ M@A Rush
23 1,311 15:16 18:56 35:12 ⛏ Fast Castle
21 1,248 12:51 23:59 34:22 ⛏ Fast Castle
20 1,189 9:25 30:37 42:40
18 1,019 10:36 22:54 38:21 ⚔ Skirms into Scouts
11 615 10:13 21:31 41:44 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,505 25,765 12,090 1,600 65,960 100,654
20,510 20,299 5,885 1,500 48,194 51,132
19,145 12,791 9,755 2,150 43,841 50,516
17,635 6,955 5,115 950 30,655 43,710
11,745 10,715 4,895 1,705 29,060 34,902
13,550 6,834 4,800 1,100 26,284 30,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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