AoeStats
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Black Forest

509621901Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 75m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
802
+17
🇳🇱 Ethiopians · Netherlands
797
+14
🇩🇪 Inca · Germany
664
+19
🇱🇻 Turks · Latvia
803
-18
🇨🇳 Portuguese · China
735
-15
🇹🇼 Khmer · Taiwan
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,370 15:51 20:57 35:02 ⛏ Fast Castle
21 1,567 13:34 21:03 33:46 ⛏ Fast Castle
19 1,460 15:28 21:02 38:55 ⛏ Fast Castle
15 1,120 14:57 30:22 45:21 ⛏ Fast Castle
12 942 11:04 20:09 26:29 ◆ FC into Fast Imp
7 550 12:55 21:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,810 34,389 40,240 4,885 153,324 184,494
66,770 50,725 22,460 3,635 143,590 155,852
66,880 21,070 30,935 9,465 128,350 159,592
35,260 26,226 9,785 4,550 75,821 90,143
20,680 25,195 18,505 2,925 67,305 80,505
6,975 7,588 3,630 200 18,393 29,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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