AoeStats
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Black Forest

509345900Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 48m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
797
+10
🇨🇳 Poles · China
789
+11
🇮🇳 Teutons · India
776
+11
🇹🇼 Khmer · Taiwan
698
+15
🇨🇳 Turks · China
691
-13
🇮🇳 Persians · India
686
-12
🇨🇿 Teutons · Czechia
681
-12
🇪🇸 Hindustanis · Spain
610
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,238 11:01 21:25 30:50 ⛏ Fast Castle
24 1,143 17:51 23:26 32:27 ⛏ Fast Castle
23 1,103 11:06 17:33 29:46 ⛏ Fast Castle
16 750 14:06 18:56 36:51 ⛏ Fast Castle
15 743 14:41 28:55 33:53 ⚔ Towers FC
14 693 19:02 27:04 — ⛏ Fast Castle
14 694 17:31 22:45 42:20 ⛏ Fast Castle
8 408 15:48 31:55 43:01 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,725 22,455 10,885 1,095 57,160 68,406
20,115 14,380 15,445 2,230 52,170 72,717
17,145 15,260 10,335 1,550 44,290 57,268
19,290 13,144 9,770 2,025 44,229 49,477
13,085 11,566 7,675 2,755 35,081 38,557
14,205 8,486 4,540 1,740 28,971 30,679
9,590 9,374 1,265 1,050 21,279 28,674
8,770 6,765 1,885 1,475 18,895 25,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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