AoeStats
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Arena

509001935Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 80m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
850
+13
🇧🇷 Britons · Brazil
783
+16
🇧🇷 Vietnamese · Brazil
776
+16
🇧🇷 Franks · Brazil
684
+20
🇨🇳 Georgians · China
863
-19
🇨🇳 Britons · China
787
-17
🇹🇼 Khmer · Taiwan
739
-15
🇹🇼 Italians · Taiwan
726
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,849 11:12 15:04 41:30 ⛏ Fast Castle
29 2,336 10:39 17:48 32:58 ⛏ Fast Castle
25 2,029 12:47 21:19 39:51 ⚔ FC into Archers
23 1,866 11:26 19:27 34:55 ⛏ Fast Castle
21 1,721 11:53 16:11 32:48 ⛏ Fast Castle
19 1,553 15:16 18:13 29:35 ⛏ Fast Castle
17 1,332 13:54 21:14 41:36 ⛏ Fast Castle
14 1,160 13:22 22:08 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,530 80,815 14,190 6,875 154,410 176,198
65,690 48,780 27,140 2,310 143,920 151,119
49,875 59,785 28,305 5,130 143,095 152,730
53,115 40,565 18,515 2,250 114,445 139,201
39,380 31,380 23,295 3,480 97,535 112,243
53,540 9,230 30,895 3,415 97,080 102,629
27,015 40,715 17,675 6,050 91,455 104,762
25,895 21,841 5,215 1,795 54,746 58,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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