AoeStats
← 西门大官人

Arena

510098498Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1418
+15
🇨🇳 Hindustanis · China
1385
+16
🇨🇳 Italians · China
1252
+21
🇨🇳 Bohemians · China
1241
+22
🇨🇳 Portuguese · China
1416
-20
🇵🇪 Spanish · Peru
1401
-19
1368
-18
🇭🇰 Khmer · Hong Kong SAR China
1349
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,574 9:58 13:57 27:47 ⛏ Fast Castle
39 1,722 10:42 14:59 30:55 ⛏ Fast Castle
36 1,609 12:17 16:10 35:09 ⛏ Fast Castle
33 1,459 11:07 16:48 31:16 ⛏ Fast Castle
28 1,236 8:26 20:10 29:44 ⚔ Towers FC
28 1,244 11:18 15:18 28:44 ⛏ Fast Castle
26 1,156 10:29 14:32 29:03 ⛏ Fast Castle
22 953 11:41 15:54 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,390 15,565 18,220 1,125 84,300 89,258
38,470 18,870 21,470 1,050 79,860 84,946
27,945 22,835 8,635 3,650 63,065 75,928
27,520 15,141 9,865 4,320 56,846 66,220
25,600 8,349 13,525 3,745 51,219 57,455
13,975 15,835 10,180 2,930 42,920 49,315
15,015 12,225 5,025 1,540 33,805 36,027
13,590 10,930 5,925 3,095 33,540 34,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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