AoeStats
← 西门大官人

Nomad

510092072Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 42m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1408
+9
🇨🇳 Maya · China
1393
+9
🇪🇸 Italians · Spain
1337
+11
🇨🇳 Persians · China
1318
+12
🇹🇼 Spanish · Taiwan
1297
-12
🇹🇼 Koreans · Taiwan
1240
-11
🇹🇼 Persians · Taiwan
1235
-10
🇹🇼 Malians · Taiwan
1181
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 1,643 14:40 18:48 37:25 ⛏ Fish Boom FC
37 1,583 12:34 16:25 40:23 ⛏ Fish Boom FC
36 1,513 13:23 18:33 33:32 ⛏ Fish Boom FC
36 1,524 13:16 17:01 — ⛏ Fish Boom FC
35 1,504 14:06 20:13 41:08 ⛏ Fish Boom FC
33 1,413 14:04 18:13 36:58 ⛏ Fish Boom FC
21 911 14:05 17:22 — ⛏ Fish Boom FC
20 868 13:54 17:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,000 11,870 20,100 3,010 63,980 64,926
20,360 14,740 10,170 3,875 49,145 53,876
12,055 14,672 3,235 3,750 33,712 37,311
8,625 15,958 4,365 3,650 32,598 36,081
13,325 10,599 4,310 2,430 30,664 35,606
6,820 8,815 4,325 2,450 22,410 22,785
5,250 3,075 1,130 850 10,305 11,362
3,575 3,491 745 655 8,466 8,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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