AoeStats
← [AirBo]一大包

Nomad

507739990Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 11m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1726
+10
🇭🇰 Hindustanis · Hong Kong SAR China
1703
+11
🇹🇼 Maya · Taiwan
1619
+14
🇹🇼 Inca · Taiwan
1606
+14
🇦🇹 Ethiopians · Austria
1600
-13
🇹🇷 Portuguese · Türkiye
1595
-13
🇹🇼 Chinese · Taiwan
1561
-12
🇨🇳 Malay · China
1560
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 581 — — — ⛏ Fish Boom
49 554 — — — ⛏ Fish Boom
48 545 — — — ⛏ Fish Boom
46 517 — — — ⛏ Fish Boom
43 491 — — — ⛏ Fish Boom
38 435 — — — ⛏ Fish Boom
35 394 — — — ⛏ Fish Boom
30 342 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,428 50 100 3,628 3,808
1,600 1,693 50 100 3,443 3,023
1,550 1,671 50 100 3,371 3,072
1,350 1,378 50 100 2,878 2,761
1,250 1,449 50 100 2,849 2,573
1,650 1,100 50 0 2,800 3,138
1,150 1,475 50 100 2,775 2,358
1,250 1,406 0 100 2,756 2,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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