AoeStats
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Arabia

507517000Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 24m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1986
+3
🇻🇳 Maya · Vietnam
1963
+4
🇧🇷 Koreans · Brazil
1667
+11
🇹🇷 Magyars · Türkiye
1579
+15
🇹🇼 Maya · Taiwan
1633
-10
🇹🇼 Persians · Taiwan
1617
-9
🇹🇼 Ethiopians · Taiwan
1589
-7
🇹🇼 Magyars · Taiwan
1559
-7
Player eAPM Actions Feudal Castle Imperial Opening
67 1,676 9:05 — — ⚔ Scout Rush
61 1,515 9:16 20:51 — ⚔ Archers into Skirms
60 1,502 9:02 22:38 — ⚔ Archer Rush
59 1,472 9:53 — — ⚔ Archer Rush
56 1,399 8:48 — — ⚔ Scout Rush
40 1,002 9:04 22:22 — ⚔ Scout Rush
37 921 9:17 23:00 — ⚔ Archer Rush
36 886 8:32 20:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,100 6,539 3,145 0 14,784 14,893
5,760 5,154 2,175 100 13,189 13,699
5,275 4,809 2,605 100 12,789 13,213
7,275 4,359 350 125 12,109 13,407
6,890 3,698 1,310 0 11,898 13,536
7,590 3,903 350 0 11,843 12,271
3,950 4,350 3,090 250 11,640 13,202
4,225 4,208 2,240 130 10,803 11,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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