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Fortress

507510538Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1830
+7
🇩🇪 Turks · Germany
1737
+11
🇩🇪 Lithuanians · Germany
1693
+12
🇲🇽 Burmese · Mexico
1613
+16
🇹🇼 Turks · Taiwan
1646
-13
🇹🇼 Teutons · Taiwan
1629
-12
🇹🇼 Britons · Taiwan
1600
-11
🇹🇼 Lithuanians · Taiwan
1569
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,622 7:02 10:56 30:39 ⛏ Fast Castle
52 2,486 7:39 11:19 25:50 ⛏ Fast Castle
45 2,134 7:13 11:07 26:39 ⚔ FC into Scouts
44 2,105 6:20 10:56 26:35 ⛏ Fast Castle
44 2,104 7:13 11:05 23:21 ⛏ Fast Castle
41 1,948 8:44 12:29 16:05 ◆ FC into Fast Imp
37 1,755 8:14 12:31 17:13 ◆ FC into Fast Imp
28 1,331 9:19 13:41 17:23 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,500 21,000 23,845 5,280 87,625 90,650
35,470 19,780 22,145 5,015 82,410 85,146
36,155 21,442 11,130 5,850 74,577 92,057
27,495 31,301 12,100 3,400 74,296 92,422
26,760 26,790 10,370 595 64,515 69,609
18,275 24,485 15,210 2,630 60,600 70,131
18,270 17,380 18,805 150 54,605 60,053
14,250 15,910 13,930 385 44,475 56,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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