AoeStats
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Arena

507502319Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 51m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1631
+15
🇹🇼 Slavs · Taiwan
1613
+16
🇹🇼 Vietnamese · Taiwan
1582
+18
🇹🇼 Huns · Taiwan
1550
+19
🇮🇹 Chinese · Italy
1716
-21
🇨🇳 Portuguese · China
1653
-19
🇦🇷 Inca · Argentina
1593
-16
🇮🇹 Armenians · Italy
1505
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,668 11:12 14:47 27:48 ⛏ Fast Castle
47 2,429 10:41 15:00 30:51 ⛏ Fast Castle
47 2,427 11:04 14:40 26:33 ⛏ Fast Castle
43 2,243 10:49 14:50 28:45 ⛏ Fast Castle
37 1,895 10:45 14:33 31:03 ⛏ Fast Castle
37 1,940 10:03 14:13 30:49 ⛏ Fast Castle
31 1,608 9:28 13:16 38:45 ⛏ Fast Castle
24 1,259 11:02 14:36 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,795 29,551 31,730 3,650 108,726 117,822
31,465 31,913 16,960 5,415 85,753 92,485
28,915 30,973 15,925 3,385 79,198 86,572
40,060 14,936 16,840 1,095 72,931 78,513
23,025 28,320 13,850 5,715 70,910 73,719
36,940 16,365 14,795 980 69,080 78,063
23,175 25,013 13,330 4,200 65,718 73,374
18,650 11,190 4,330 1,355 35,525 44,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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