AoeStats
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MegaRandom

507493510Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 46m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1620
+16
🇫🇷 Franks · France
1618
+16
🇹🇷 Mongols · Türkiye
1565
+19
🇹🇼 Jurchens · Taiwan
1649
-18
🇹🇼 Inca · Taiwan
1630
-17
🇹🇼 Tupi · Taiwan
1598
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 3,687 8:09 19:44 39:33 ⚔ Scout Rush
60 2,801 11:08 15:22 35:27 ⛏ Fast Castle
44 2,022 10:05 13:44 35:10 ⛏ Fast Castle
42 1,937 11:56 16:09 34:07 ⛏ Fast Castle
38 1,763 8:29 22:39 — ⚔ Scout Rush
33 1,527 8:54 19:59 41:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,655 13,265 26,170 2,285 73,375 76,287
19,450 15,523 9,725 1,640 46,338 50,553
14,975 14,503 11,095 3,250 43,823 48,442
24,195 8,700 8,910 110 41,915 44,308
12,085 13,741 10,110 300 36,236 36,871
11,025 10,331 8,180 4,235 33,771 34,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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