AoeStats
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MegaRandom

506855814Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 23m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1721
+9
🇭🇰 Chinese · Hong Kong SAR China
1695
+10
🇹🇼 Slavs · Taiwan
1633
+13
🇹🇼 Khitans · Taiwan
1613
+14
🇨🇳 Burmese · China
1652
-14
🇨🇳 Poles · China
1605
-13
🇨🇳 Turks · China
1549
-11
🇨🇳 Wei · China
1453
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 1,407 10:19 20:07 — ⚔ Fish Boom into Scouts
57 1,355 9:27 21:49 — ⚔ Scout Rush
51 1,205 9:24 — — ⚔ Scout Rush
50 1,181 9:45 — — ⚔ Scout Rush
45 1,062 12:19 — — ⚔ Archer Rush
42 984 9:30 — — ⚔ Scout Rush
39 918 13:27 18:23 — ⛏ Fish Boom FC
35 821 10:03 23:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,730 4,454 695 200 12,079 12,916
6,235 3,551 920 100 10,806 11,373
6,740 3,372 200 0 10,312 10,980
5,235 3,396 400 125 9,156 9,917
3,400 2,996 610 800 7,806 7,944
3,800 3,681 135 0 7,616 8,724
4,120 3,359 50 0 7,529 8,405
4,735 2,350 200 125 7,410 8,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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