AoeStats
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Arabia

506851080Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 32m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1712
+9
🇭🇰 Persians · Hong Kong SAR China
1685
+10
🇹🇼 Maya · Taiwan
1620
+13
🇹🇼 Magyars · Taiwan
1600
+13
1564
-12
1548
-11
1546
-11
1542
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 2,074 8:49 23:17 — ⚔ Scout Rush
59 1,905 8:30 24:13 — ⚔ Scout Rush
58 1,872 8:46 23:35 — ⚔ Archer Rush
57 1,848 8:53 25:57 — ⚔ Scout Rush
56 1,790 9:01 24:02 — ⚔ Scout Rush
46 1,477 8:25 22:25 — ⚔ Archer Rush
42 1,368 9:16 24:53 — ⚔ Archer Rush
36 1,149 9:10 24:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,560 6,723 3,745 300 23,328 23,929
11,345 4,712 4,225 100 20,382 20,349
11,405 4,790 3,445 100 19,740 20,609
5,675 8,103 5,080 100 18,958 20,120
10,480 5,579 2,500 200 18,759 18,781
5,825 7,305 5,460 100 18,690 19,070
6,650 6,979 4,155 850 18,634 20,714
6,275 5,547 3,975 35 15,832 16,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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