AoeStats
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Arena

506414173Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 36m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1795
+10
🇧🇪 Persians · Belgium
1736
+12
🇭🇰 Teutons · Hong Kong SAR China
1713
+13
🇦🇹 Bohemians · Austria
1622
+18
🇦🇷 Britons · Argentina
1712
-16
🇭🇰 Hindustanis · Hong Kong SAR China
1688
-15
🇹🇼 Wei · Taiwan
1607
-11
🇹🇼 Teutons · Taiwan
1596
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,160 10:45 14:12 29:24 ⚔ FC into Scouts
58 2,143 10:41 14:38 27:26 ⛏ Fast Castle
49 1,795 10:22 14:26 29:09 ⛏ Fast Castle
46 1,693 10:05 13:42 36:07 ⛏ Fast Castle
42 1,544 8:51 20:53 26:26 ⚔ Towers FC into Fast Imp
42 1,539 11:15 14:51 30:04 ⚔ FC into Scouts
39 1,447 8:50 23:54 33:49 ⚔ Archers into Fast Imp
24 886 9:17 16:44 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,885 10,935 10,995 2,900 51,715 52,996
16,730 16,310 12,685 2,950 48,675 49,853
16,560 15,435 11,490 1,745 45,230 51,214
17,360 13,140 7,340 200 38,040 44,947
15,275 12,961 5,440 2,500 36,176 38,587
11,485 9,103 4,245 2,155 26,988 28,757
5,625 5,976 3,345 1,905 16,851 17,327
6,500 6,395 570 480 13,945 15,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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