AoeStats
← [AirBo]一大包

Nomad

506390775Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 33m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1675
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1556
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1546
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1659
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🇨🇳 Shu · China
1604
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Player eAPM Actions Feudal Castle Imperial Opening
54 1,814 13:34 18:17 — ⛏ Fish Boom FC
50 1,665 13:50 17:33 — ⛏ Fish Boom into Fire Galleys FC
47 1,560 12:01 19:34 30:15 ⛏ Fish Boom into Fire Galleys FC
45 1,496 13:37 18:30 — ⛏ Fish Boom FC
43 1,456 13:16 17:24 — ⛏ Fish Boom FC
40 1,345 13:42 17:18 — ⛏ Fish Boom FC
38 1,261 13:32 17:12 — ⛏ Fish Boom FC
34 1,146 13:35 17:10 32:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,245 6,925 4,380 2,265 25,815 26,998
9,020 10,640 4,155 1,050 24,865 27,781
11,900 7,893 2,265 2,550 24,608 25,847
7,545 12,489 3,830 505 24,369 24,861
10,885 7,584 3,130 1,600 23,199 24,421
8,195 9,529 3,885 955 22,564 22,613
8,070 7,282 2,150 1,400 18,902 21,163
6,295 5,538 2,180 140 14,153 14,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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