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African Clearing

505235290Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1685
+11
🇭🇰 Muisca · Hong Kong SAR China
1668
+12
🇹🇼 Byzantines · Taiwan
1563
+16
🇹🇼 Hindustanis · Taiwan
1550
+17
🇹🇼 Bengalis · Taiwan
1615
-16
🇺🇸 Malay · United States
1571
-14
🇨🇳 Bulgarians · China
1570
-14
🇻🇳 Celts · Vietnam
1529
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,089 13:13 17:24 38:18 ⛏ Fast Castle
50 2,702 13:49 17:45 44:11 ⛏ Fast Castle
48 2,574 12:27 22:01 49:29
45 2,394 12:05 16:09 31:22 ⛏ Fast Castle
42 2,258 12:36 16:55 33:15 ⛏ Fast Castle
34 1,815 15:21 18:55 39:52 ⛏ Fish Boom FC
32 1,728 13:25 20:04 47:22 ⚔ Fish Boom FC into Archers
32 1,719 12:36 23:43 41:22 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,770 25,260 14,905 5,270 75,205 86,647
27,350 20,031 13,440 4,715 65,536 72,687
17,490 23,417 13,785 2,350 57,042 59,755
22,710 18,586 10,765 2,800 54,861 58,091
23,440 18,069 6,865 3,805 52,179 54,621
14,605 13,906 17,715 3,005 49,231 55,159
13,955 14,864 7,805 2,170 38,794 41,358
14,855 12,671 5,820 1,460 34,806 37,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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