AoeStats
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MegaRandom

505221543Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1697
+13
🇹🇼 Turks · Taiwan
1650
+15
🇹🇼 Vietnamese · Taiwan
1645
+15
🇹🇼 Tatars · Taiwan
1638
+15
🇦🇷 Spanish · Argentina
1702
-17
🇭🇰 Chinese · Hong Kong SAR China
1684
-17
🇹🇼 Armenians · Taiwan
1566
-12
🇹🇼 Georgians · Taiwan
1551
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,306 14:06 17:48 33:38 ⛏ Fast Castle
58 3,128 11:55 22:34 39:12 ⚔ Scout Rush
56 3,031 14:13 18:29 37:49 ⚔ FC into Scouts
54 2,917 13:02 17:35 44:02 ⚔ FC into Archers
49 2,650 13:42 17:54 37:01 ⛏ Fast Castle
42 2,243 14:43 18:39 40:32 ⛏ Fast Castle
36 1,946 11:23 20:56 36:33 ⚔ Scout Rush
31 1,689 13:43 17:54 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,475 25,285 5,390 2,940 60,090 63,710
24,075 20,644 12,605 1,745 59,069 59,805
29,765 19,418 5,190 3,100 57,473 61,292
29,550 16,244 7,680 1,725 55,199 62,430
23,565 21,146 6,765 2,650 54,126 57,937
14,965 18,471 12,135 2,520 48,091 50,162
19,290 21,094 6,960 390 47,734 48,221
16,530 19,837 9,140 1,865 47,372 48,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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