AoeStats
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Oasis

510087828Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 31m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Maya · Vietnam
1909
+10
🇨🇳 Mongols · China
1821
+13
🇨🇿 Huns · Czechia
1777
+15
🇨🇭 Slavs · Switzerland
1698
+18
🇦🇷 Mongols · Argentina
1899
-19
🇺🇾 Chinese · Uruguay
1824
-17
🇦🇷 Khmer · Argentina
1703
-12
🇦🇷 Italians · Argentina
1600
-8
Player eAPM Actions Feudal Castle Imperial Opening
70 2,238 8:26 22:43 — ⚔ Scout Rush
57 1,797 8:39 23:18 — ⚔ Scout Rush
52 1,661 16:24 — — ⚔ Archer Rush
51 1,607 8:49 24:02 —
51 1,625 8:23 20:36 — ⚔ Archer Rush
49 1,546 8:52 17:30 31:32 ⚔ Scout Rush
42 1,343 10:26 14:50 — ⛏ Fast Castle
32 1,028 10:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,355 6,915 4,800 300 25,370 26,865
14,360 5,394 3,295 200 23,249 23,748
12,720 7,790 1,850 400 22,760 23,111
7,375 9,666 4,820 295 22,156 23,254
7,520 7,403 2,450 300 17,673 19,137
5,740 4,367 1,375 1,165 12,647 14,909
6,015 3,618 815 720 11,168 12,316
3,195 2,220 140 355 5,910 7,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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