AoeStats
← Bandolero

Arabia

508667986Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 35m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
98 3,451 8:57 22:03 — ⚔ Archer Rush
69 2,426 8:48 25:40 — ⚔ Archer Rush
59 2,094 8:25 21:51 — ⚔ M@A into Archers
51 1,784 8:33 21:55 — ⚔ Scout Rush
50 1,766 8:31 24:17 — ⚔ Scout Rush
42 1,471 9:54 26:46 — ⚔ Scout Rush
40 1,398 9:14 28:11 — ⚔ Archer Rush
40 1,401 10:11 25:01 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,600 13,585 4,175 2,350 32,710 33,671
8,250 10,195 5,675 200 24,320 25,475
13,875 5,778 3,220 310 23,183 23,560
11,940 6,312 4,550 200 23,002 24,551
14,330 4,094 1,275 200 19,899 19,984
8,020 7,057 4,020 230 19,327 21,072
11,045 6,011 1,625 250 18,931 19,833
5,460 6,125 1,565 475 13,625 13,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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