AoeStats
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Fortress

508558206Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 32m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1788
+9
🇧🇷 Franks · Brazil
1730
+11
🇧🇷 Saracens · Brazil
1723
+11
🇦🇷 Italians · Argentina
1699
+12
🇨🇦 Romans · Canada
1699
-14
🇨🇦 Aztecs · Canada
1663
-13
🇺🇸 Mongols · United States
1582
-9
🇨🇦 Hindustanis · Canada
1514
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 2,104 7:06 10:47 29:44 ⛏ Fast Castle
50 1,618 7:22 11:04 24:14 ⛏ Fast Castle
48 1,575 7:39 11:25 25:56 ⛏ Fast Castle
48 1,576 7:53 11:37 24:19 ⛏ Fast Castle
41 1,337 7:31 11:07 26:25 ⛏ Fast Castle
39 1,256 7:30 11:33 29:18 ⛏ Fast Castle
36 1,168 8:45 12:31 25:21 ⛏ Fast Castle
34 1,108 7:51 11:39 26:45 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
21,815 12,905 7,545 1,700 43,965 46,929
19,070 11,690 9,145 2,420 42,325 46,009
16,710 12,045 11,770 1,800 42,325 47,845
18,250 12,345 7,475 1,725 39,795 42,093
16,290 12,565 7,705 300 36,860 39,201
14,995 11,400 4,755 1,190 32,340 33,183
11,780 8,520 5,185 300 25,785 28,285
10,750 8,500 2,880 950 23,080 27,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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