AoeStats
← Bandolero

Arena

508355937Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 44m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1749
+10
🇦🇷 Portuguese · Argentina
1726
+11
🇦🇷 Armenians · Argentina
1697
+12
🇨🇳 Gurjaras · China
1642
+15
🇲🇽 Italians · Mexico
1685
-14
🇲🇽 Poles · Mexico
1646
-13
🇲🇽 Celts · Mexico
1602
-12
🇲🇽 Mapuche · Mexico
1519
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 3,045 10:04 14:54 25:35 ⛏ Fast Castle
64 2,850 10:22 14:30 33:49 ⛏ Fast Castle
59 2,644 11:50 15:46 34:26 ⛏ Fast Castle
50 2,236 8:29 22:14 33:29 ⛏ Fast Castle
42 1,879 8:50 27:23 — ⚔ Tower Rush
39 1,757 11:14 15:27 31:02 ⛏ Fast Castle
39 1,741 11:50 15:29 28:26 ⛏ Fast Castle
37 1,665 11:23 15:24 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,835 18,865 13,315 2,260 66,275 68,433
23,300 20,182 7,040 2,255 52,777 58,498
23,670 15,990 10,985 1,600 52,245 68,796
19,535 16,970 11,420 1,080 49,005 55,254
18,355 19,780 7,920 1,830 47,885 53,046
21,420 11,250 10,620 3,480 46,770 55,371
15,710 8,748 7,480 1,715 33,653 35,418
11,480 5,974 5,730 1,115 24,299 27,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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